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WebGL Course – Interactive 3D Graphics by Eric Haines – Part 2

WebGL Course – Interactive 3D Graphics by Eric Haines Part 2

Here’s some more great news from the awesome Eric Haines. The second half of the free Interactive 3D Graphics (WebGL) course is up on Udacity. Below is what Eric would like you to know about his course. 
The best part of the course, to me, is there’s a nice long section on shader programming. Exercises include making a toon shader, result here: http://www.realtimerendering.com/udacity/unit9/two-tone-shading_sol/index.html and an anisotropic material shader: http://www.realtimerendering.com/udacity/unit9/anisotropic-material_sol/index.html. I’m also happy with the animation section, as it gives some good grounding and code samples for using keyframing, quaternions, and other elements of three.js that are not well-documented.
What I like about this course’s structure is that you can jump around, depending on your interests. Unlike many online courses, you can start this one anytime and take it at your own pace. There’s nothing forcing you to do the lessons in order, and each individual video is just a few minutes long so it’s easy to go learn just what you want to know. All the videos, code, and course scripts are downloadable, https://www.udacity.com/wiki/cs291 - the course scripts alone add up to 850 pages.
Sincerely,
Eric
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  • just

    nice…

    thx and god bless.

    a sincere blessing from hong kong..

    ^__^

  • http://www.blend4web.com/ gfxdevrus

    Hi!

    You may also be interested in Blend4Web which is designed as the primary tool for the Blender-to-WebGL tasks.

    http://www.blend4web.com