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WebGL Course – Interactive 3D Graphics by Eric Haines

WebGL Course - Interactive 3D Graphics by Eric Haines

Heres’s some news from the awesome Eric Haines: Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.

The focus of the course is teaching a firm foundation in the basic principles and practices in real-time rendering (and a bit of animation). Units are self-paced, and are a mix of short YouTube lectures, demos, questions, and in-browser programming exercises. The course time commitment is probably equivalent to perhaps 8 weeks of college work, but you can skip lessons (or come back later) if you already know the area. It’s free, so it’s easy to sign up; 19,000 people have signed up so far. The first half of the course was released March 11th, the second half will come out May 1st. All course materials – videos, code, and text scripts – are downloadable.

That’s my standard elevator talk description. On a personal note, I’m thrilled to be involved in teaching this course. The fact that someone can now click on a link and run a demo showing a basic principle of computer graphics in action is something that we couldn’t do two years ago. Try it yourself, By the way, we’ve been maintaining a handy “how to set up WebGL page at:

I’m passing on this news because I’m honestly excited by this ability to teach remotely in an engaging way (not just “man in front of powerpoint slides”). Let me know if you have any questions or want more information. As background, I’m the co-author of the 3D graphics text “Real-Time Rendering”, which is one reason I’m involved in teaching this course. -Eric Haines

Sign up for the Udacity WebGL Course HERE

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