Pathtraced Online Game or POG for short is a WebGL Game created by Ivan Kuckir. Some may remember Ivan from our feature of First Raytracked Online Game or FROG. This time around, POG is a reinvention of FROG, where Pathtracing is used instead of Raytracing. To refresh, Pathtracing is a realistic lighting algorithm that simulates light bouncing around a scene. The results are impressive, however experiences may vary depending on processor speed. Ideally the graphics should appear less grainy on a faster machine.
PRO TIP: It is easier to jump over the balls using spacebar than to use the navigation keys since there is no strafe (sideways) movement.