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WebGL Demo – Screen-Space Ambient Occlusion (SSAO) + Tilt Shift

WebGL Demo - Screen-Space Ambient Occlusion (SSAO) 1

Here is another demo by AlteredQualia. This WebGL demo is an example of rendering with Screen-Space Ambient Occlusion (and Tilt Shift). Both of these techniques are somewhat technical but to sum up, Ambient Occlusion improves graphics by supporting soft shadows while Tilt Shift (which is used in photography) provides a soft blur on the top and bottom portions of a render (in this case).

Those who are interesting in reading an excellent tutorial on Ambient Occlusion and SSAO shaders should check out this LINK.

Try WebGL SSAO Demo HERE

WebGL Demo - Screen-Space Ambient Occlusion (SSAO) 2 WebGL Demo - Screen-Space Ambient Occlusion (SSAO) 3

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