Are you working on a project that uses WebGL? Do you want to show it off at the next New York City based WebGL Meetup? Yes? Good!
Then drop us a line at firstname.lastname@example.org and join us at 7pm, Wednesday, September 25th at the School of Visual Arts. Continue reading
Danger Dirt is a WebGL game by @PsychhoGameDev. This outlet is also responsible for creating and promoting a WebGL library called Metrix.js which simplifies game creation using threejs. Danger Dirt is a simple Continue reading →
Dino Hunt is a WebGL Game by Ivan Kuckir. It is currently the 4th webgl app by Ivan which we’ve covered on the site. The first three apps were Loud Rider, RayTraced Online Game and PathTraced Online Game. Now Dino Hunt is a Continue reading →
David Eisenberg, CEO of Floored.com, has announced a 28 hour Hackathon at the NYC offices of Two Sigma + Floored. Floored.com is a recent startup which specializes in the production and online display of 3D interior scans. Floored hopes to revolutionize the real estate photography market with 3D technology such as WebGL. Continue reading →
Great news being reported on microsoft-news.com, which has confirmed that WebGL will be included in future releases of Internet Explorer 11 for Windows 8.1. No word on whether this version of IE will be backwards comparable with XP, Vista, or Win7 though. Here’s hoping that this is a step in that direction. Meanwhile IE’s hold in the browser wars continues to fall (gee – I wonder why?).
For today’s WebGL coverage, we are showing a demo of the DELIGHT Engine. The DELIGHT Engine was created by xymatic, an independent company based in Berlin, Germany ‘dedicated to empowering developers to create amazing 3D experiences for the Web’. Below are some Continue reading →
Skycraft is a WebGL Game Demo created by Håkon Erichsen of Norway. While at first glance Skycraft appears to be just another Minecraft clone, there are several subtle differences that separate the two. Skycraft, for example, Continue reading →
Tessitron is a WebGL Game created by a team called RadMars for the 26th Ludum Dare game development competition. It is described as a “minimal musical rhythm game.” Where a player must “hit X, C, V, B, N to break the shapes of corresponding color once they’re inside your ship’s attack ring.” One caveat Continue reading →